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Showing posts with label Wits & Wagers. Show all posts
Showing posts with label Wits & Wagers. Show all posts

Thursday, May 30, 2019

Gaming & Guinness XIV Day 2

Day 2 of Gaming & Guinness XIV began with Pete's Death Star pancakes, a truly Imperial treat.
Scott handily won two rounds of Wits & Wagers; I was the question-master this year.
Last year, I came up with the bright idea of trying out one of the Death Star trench run scenarios created by fans of the X-Wing Miniatures game. Knowing Scott had a talent for building terrain, I asked if he could create a trench for us. I imagined something pretty simple, but as you can see, Scott went above and beyond to create a visually spectacular playfield.
Steve, Scott, Mike T and Pete played the Rebel side.
Jeff, Island Mike, Rob and I took control of the Empire.
With up to 20 ships on the table, six in the trench and the rest on the surface, with some flying over the trench, the logistics of moving all those fighters around got a little hectic, with a few little accidents here and there. But the battle was tremendously fun, and just like in the movies, Luke Skywalker used the Force to fire a proton torpedo right down the exhaust port. Aside from that, it was a strangely bloodless game, with only Biggs Darklighter and an anonymous Black Squadron Pilot being blown up.

Not so bloodless was the violent and depraved Vintage Miniature Deathmatch, a no-holds-barred battle to the death with medieval weapons and armor.
I believe Scott's mini walked away with this victory. It certainly wasn't me; my miniature was killed with one mighty blow. 

Thursday, May 24, 2018

Gaming & Guinness XIII: Day Two

Thursday morning began with a round of Bang! the Dice Game, in which a group of good guys and bad guys attempt to shoot each other down, except no one knows which team they're on.
I was Black Jack--an outlaw, this time around. But the sheriff prevailed.

Next up was the first marquee game of the event, Wits & Wagers. We started Wits & Wagers at G&G X, and each year since, a different member of the group has come up with the questions and served as manager of the game. This time around, Rob presented the questions. He did such a good job that I only snapped a couple of photos of the game. Here, Steve, Scott, and Mike prepare.
Up next was Fortune & Glory, now with painted miniatures! I spent the better part of a year painting each of the two dozen or so 28mm figures, and while they're not great, they're better than unpainted! I find painted minis really help with immersion.
Fortune & Glory is a 1930s pulp adventure game with a really nifty cliffhanger mechanic, but it suffers from a badly organized rulebook. Luckily, Steve found a fan-created rulebook on Board Game Geek; we used that in a playtest a couple of months before G&G, and we found that it really improved the game's pace. Poor Pete and Jeff still found up stuck in a jungle for four or five rounds though, much to Jeff's frustration and our amusement.
Paranoia ruled at our next marquee game, new to G&G: The Thing: Infection at Outpost 31. Based on the John Carpenter's brilliant 1982 film, The Thing casts players as the characters of the movie...but one of them is actually The Thing, and he's out to infect the other players before they can escape on the helicopter. The Thing won, dooming humanity.
Oh great, more miniatures to paint...
"I'm going to be stuck in the jungle this entire game, aren't I?"