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Monday, September 01, 2025
Golden Age Friend Group
Thursday, March 07, 2024
Batman's Most Riveting Adventure
Wednesday, January 03, 2024
Ace Chemicals
Fortunately, these miniature barrels contain no liquid chemicals.
Saturday, November 26, 2022
Bruce Wayne Mourns in the Night
Wednesday, June 23, 2021
Alfred Pennyworth
Thursday, March 18, 2021
Justice Reimagined
To my utter surprise - and maybe it's because my expectations were so low - I did not hate Zack Snyder's Justice League (2021). In fact, I can honestly say that I even enjoyed it, with reservations. This version of the film has more natural humour (though only in sparse doses), Cyborg and Flash are far better developed Batman gets a little more dignity, the action sequences are more effective overall, and the final battle in particular offers genuine jeopardy and suspense--it feels like there are real stakes. The plot actually makes sense now, for the most part. Even Steppenwolf's story is fleshed out, enough to make him an actual villain instead of just CG animation. And we get to see more of Jeremy Irons' Alfred and J.K. Simmons' Commissioner Gordon; both are treats. Amy Adams' Lois Lane doesn't fare quite as well, but she's still more important to the film than she was in the original theatrical release.
On the downside, the score is terrible except when it includes snippets of Zimmer's themes from past movies. There are still moments that feel out of character for our heroes. There's way too much slow motion. The big new character cameo is welcome to fans, but still feels tacked on. Some sequences could be cut without hurting the film at all. Some of the humanizing moments from the theatrical cut are gone and I miss them, but on the other hand, those cuts make this version more tonally coherent - even if I'm not a fan of Snyder's portentous, somber take on the genre.
As a bonus, comparing this version of Justice League to the theatrical release is a great way to discover the importance of editing.
Saturday, September 12, 2020
Semisequential Earl
Saturday, August 08, 2020
Sunday, June 28, 2020
Chekov's Swinging 60s Themed Birthday
Monday, April 27, 2020
Crisis on Infinite Budgets
YouTube creator UltraSargent has assembled a really fine-looking trailer that asks the question "What might result if someone adapted Crisis on Infinite Earths with an unlimited budget?" Lots of fun easter eggs for DC fans.
Tuesday, June 04, 2019
Batmobile in Miniature
Tuesday, April 23, 2019
Lightning in a Beer Bottle: Shazam!
SHAZAM, of course, is one of the most famous acronyms in comics, and it describes the powers bestowed on Billy:
S - Solomon's wisdom
H - Hercules' strength
A - Atlas' stamina
Z - Zeus' power
A - Achilles' courage
M - Mercury's speed
It's just a shame that DC surrendered use of the "Captain Marvel" name to Marvel Studios when the character and his family have so much history behind them. Kudos to the filmmakers, though, for avoiding what I feared most: calling Captain Marvel "Shazam." Sure, it leaves the hero without a proper sobriquet, but the search for a superhero name for Billy Batson's adult form becomes a fun little comedic thread woven through the film.
Minutiae aside, is this a good movie? Well, it's funny and family-friendly (in the sense that it honours the best family values, like caring, understanding, respect, and tenderness). It's well-acted across the board, and while the screenplay isn't brilliant, it does the job - though I found the pacing a bit rushed. It would have been nice to dedicate a little more time to Billy's arc. It works, but it would have been more plausible had the creators spent more time on character development and shortened the initial fight a bit. The creators also take some liberties with Sivana, turning him into a kind of low-rent Black Adam instead of the mad scientist he's supposed to be, but I can see why they made the choice for the sake of story economy.
That being said, these are minor complaints. As with Aquaman, I'm grateful that DC's characters are being treated with a little more playfulness and less grand import. Save the dark stuff for the Batman family (but maybe lighten them up just a little too, huh, Warner Brothers? Just don't go camp. No one will ever do a better camp Batman than the 60s TV series, so don't go there.)
Kudos, too, to the filmmakers for adding at least three references to Big, two obvious and hilarious, one a little more subtle but appreciated.
Monday, January 28, 2019
Inappropriate Absurd Selfie
Friday, January 25, 2019
DC Editor for a Day
Vixen and Bronze Tiger (solo adventures of the Suicide Squad team-mates)
Friday, June 29, 2018
Tuesday, June 26, 2018
Under the Glass V
Friday, February 16, 2018
Batman in Peril
Wednesday, January 31, 2018
On the Batwalk
Friday, January 05, 2018
Thursday, July 06, 2017
The Batcave vs. The Fortress of Solitude: Which is the Better Target for Robbers?
Making the choice requires a cost-benefit analysis. You have to first decide on the return you're likely to get on a successful robbery versus the likely consequences of success and/or being caught, either before or after the fact.
Target: The Batcave
Loot
- One giant animatronic dinosaur, value undetermined, possibly worth something on the collector's market, but difficult to transport
- One giant penny, value undetermined, possibly worth something on the collector's market, but difficult to transport
- One giant playing card (a Joker), value undetermined, possibly worth something on the collector's market, but difficult to transport
- Bat-computer with all of Batman's files, a priceless resource for criminals and probably worth tens if not hundreds of thousands of dollars; also large and difficult to transport, though the data would be easier to move given sufficient hacking skills
- The latest models of the Batmobile, Batplane, Batboat, Batcycle, Whirly-Bat, Batcopter, plus older models presumably in storage; easy to transport if your criminal gang includes members with the necessary skills to hotwire and drive/fly the vehicles
- Assorted Batman and Robin costumes with their respective utility belts and weapons
- Raw materials for Batman's crime lab
Bonuses
- Conveniently located just a few miles from a major metropolis, accessible by road and underwater channel
- Lies beneath Wayne Manor, which contains many art treasures, jewels, fine furniture and other more conventional loot than available in the Batcave below
Obstacles
- Possible presence of one or more of the following: Robin(s), Alfred Pennyworth, Ace the Bat-Hound, Nightwing, Batgirl(s), Batwoman or Batman himself (worst case scenario)
- Sophisticated security systems
Consequences
- Likely extreme, painful, crippling (though not lethal) punishment by Batman, followed by incarceration
- Nightmares
- Long-term disability
Target: The Fortress of Solitude
Loot
- One giant animatronic dinosaur, value undetermined, possibly worth something on the collector's market, but difficult to transport
- One damaged cruise ship, presumably worth millions in salvage, but likely a huge liability if the robbers decided to repair it
- One space ark capable of ferrying several hundred humans to another star system in the event of the end of the world
- Several alien animals kept in Superman's zoo, which he uses to save endangered alien species
- Super-computer with far more computing power than any other on Earth, presumably worth millions
- Giant statues of Jor-El and Lara holding up the planet Krypton, presumably worth millions as an object d'art
- The Phantom Zone projector and its associated viewer for monitoring the Zone
- A collection of Superman's Super-Robots, each with the powers of Superman, though at a lower level
- The bottle city of Kandor, full of a shrunken Kryptonian city and its millions of Kryptonian survivors, of priceless value as hostages
- Statues of Superman's friends, potentially valuable as objects d'art
- A giant girder twisted out of shape by Superman, potentially valuable as an object d'art
- Very powerful weapons confiscated by Superman from super-villains and aliens, stored in the Fortress' armory
- Samples of all varieties of Kryptonite, priceless
- Disintegration pit--impossible to steal, but good for disposing of evidence and bodies of murder victims
- Superman's super-diary; impractical to steal due to its size and weight
- Supermobile, presumably worth millions, and very useful for criminal activities
- Superman's original escape rocket from Krypton, priceless as a historical artifact, could possibly be reverse-engineered
Obstacles
- Remote location in the high arctic, expensive and dangerous to access
- Giant door with a key that's so heavy it can only be lifted by Superman, Supergirl, and others with their level of super-strength
- Possible presence of one or more of the following: Beppo the Super-Monkey, Krypto the Superdog, Supergirl, operational Super-Robot(s), Superman himself
- Second and third floors accessible only by beings who can fly; no stairs or elevators
Consequences
- Stern talking-to from Superman likely to make the perpetrator feel deep shame
- Incarceration
Should a robber overcome the obstacles involved in getting to and entering the Fortress of Solitude, he or she would end up with a treasure trove of advanced alien technology, weapons, and collectibles, not to mention millions of hostages should they carry off Kandor. And even if caught, they can expect humane treatment--perhaps even complete forgiveness--from Superman and/or his pals. Krypto might be a little rough with them, but he knows not to maim or kill anyone.
The successful Batcave robber can expect to make off with a haul of expensive and powerful Bat-vehicles and fence-able treasures from Wayne Manor. However, if captured, the robbers can expect an extremely painful comeuppance/punishment from Batman, along with prison time.
All things considered, it seems the Fortress is the more desirable target. A successful heist is unlikely, but richly rewarding, and failure comes with relatively minimal consequences. Time to upgrade the security system, Superman!