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Showing posts with label Stephen F.. Show all posts
Showing posts with label Stephen F.. Show all posts

Friday, November 01, 2024

You're a Wizard!

Steve and I traded some miniatures, and I painted this one in earth tones. Looks decent, I'd say. 
 

Sunday, March 19, 2023

Vernal Geekquinox 2023: The Spice Must Flow!

 

We had a hot time in the old town last night as Pete and Ellen hosted another utterly delightful Geekquinox, this time themed around hot spices. The spice did indeed flow, and many sinuses and intestinal tracts were cleared! 

I talked to Mom about the menu on Friday night, and we both agreed that neither of us would be likely to try anything hotter than the Heartbeat Pineapple Habanero, but I surprised myself last night by sampling each. Surprisingly, I found the hottest spice more palatable than the second-hottest, which had my pores and sinuses open wide and my tongue twisting in protest. Regarding flavour, my favourites were the Heartbeat Pineapple, the Los Calientes, and the Ginger Goat Original. I can't really call them hot after detonating The Bomb in my mouth; each offered a nice mixture of sweet or sour to temper the heat. 

Scott samples a sauce. 

I don't believe I've ever had homemade guacamole before last night. It was scrumptious, and a welcome antidote to the heat. 

Pete often prepares his amazing chicken chili verde at Gaming & Guinness, and I'll never tire of it. I could live on this stuff. 

Pete spends most of his time at Geekquinox cooking, but luckily he could take breaks to enjoy his own preparations, thanks to occasional sous-chefing from Ellen and some of the more talented guests. (I was fit only for crumbling some feta into a measuring cup.) 

For example, here's Jeff stirring that delicious chili. 

And here's Steve coring the fruit out of a pineapple. Mmmm. 

Ohhhh yeah. 

Steve enjoys some chili. 

The incredible hamachi shot. 
One of Pete's kitchen light bulbs had been burned out for years, and I'm proud to say that I was among the first to notice he'd finally changed the bulb. Huzzah! 

Our hostess enjoys a steaming cup of specially-brewed spirited rum coffee with butterscotch whipped cream. Even a teetotaler like me has to admit that sounds pretty good. 

Mike's animated conversation brings life to every gathering graced with his peripatetic presence. 

We all feasted on chips, guacamole, and hot sauce between courses. 

But in truth, coming together to share our stories and laugh is the best thing about Geekquinox. Or is it the food? No, it's the friendship. No, the food...they're both amazing. 

The pork and pineapple skewers were heavenly, rivalling, in my eyes (or rather, in my mouth), the chili verde.

Sylvia and I had to leave before the day wrapped up, and boy do I regret missing the Mexican street corn. But needs must! 

Don't skimp on the cheese sauce. 

Sylvia and I feel incredibly lucky to have such lovely friends and to be part of what's become one of our favourite traditions. Thanks again, Pete and Ellen! 

For more, check out Steve's thoughts on the night


Saturday, March 18, 2023

Pineapple Cocktail

Today Pete and Ellen hosted yet another delightful Geekquinox to celebrate the arrival of spring and friendships that are, by this point, literally decades old. I'll write more about the event tomorrow, but as an appetizer, here's the pineapple cocktail Stephen made for me by coring out a fresh pineapple and filling it with Limonetta. Mixed with the leftover pineapple juices, it was quite delightful. (The pineapple pieces proper were used for some truly scrumptious spicy pork and pineapple skewers.) 
 

Tuesday, April 19, 2022

Earl's Pizza Commandments

Just minutes ago I was involved in a group text discussion with Sean, Jeff, and Stephen, and there was some disagreement on acceptable pizza toppings. For the record, here's my comprehensive list of toppings I would and would not eat willingly: 

My Favourite Toppings
Cheese (mozzarella, cheddar, feta) 
Tomato sauce
Bolognese sauce
Pepperoni
Ham (including prosciutto)
Salami
Ground beef
Red pepper
Green pepper
Yellow pepper
Onion
Green onion
Shrimp
Pineapple
Fresh tomato
Bacon
Jalapenos 
Various savory herbs and spices


Toppings Good in Certain Combinations
Potato slices
Sour cream
Marinara sauce
Chili peppers
Sundried tomatoes
Spinach
Taco shells

Toppings I'll Choke Down to Be Polite or if I'm Really Starving
Mushrooms (though I will pick them out on the sly if I can do so unseen) 
Chicken
Sausage
Donair meat
Steak (too chewy, plus risk of fat and gristle, eewwww)
Carrot slices (raw only) 

Uncivilized Toppings Fit Only for the Demented
Beets
Yams
Sweet potatoes
Liver
Fish
Black olives
Pickles
Ketchup
Mayo
Relish
Kale
Kimchi
Turnip
Cauliflower
Broccoli
Brussels sprouts
Green olives


These choices seem reasonable to me, but when it comes to the human palate, tastes may, of course, vary. 

Saturday, October 30, 2021

Bruiser with a Pig

I painted this fellow today, another miniature from Pulp Figures. Why, you might ask, is he carrying a pig? Stephen speculated this might be "Tom, Tom, the piper's son" who of course "stole a pig and away he run." This seems pretty plausible to me, as Bob Murch, who sculpts these wonderful miniatures, seems to take a lot of his inspiration from history and popular culture. 
 

Thursday, July 01, 2021

Unhappy Canada Day

The Great Western Canadian Heat Wave of 2021 hit me hard last night, and the effects have lasted all Canada Day. Normally this would not be a big deal, except that I was really looking forward to today because it would have been the first social gathering Sylvia and I have attended since before the COVID-19 pandemic hit; and for that matter, the first time in years that we had decent plans for Canada Day. 

So I guess I'm feeling a bit out of sorts. And now I feel guilty, because hundreds of people in British Columbia are dead thanks to the heat wave, and there are probably more casualties around the world that I haven't heard of yet. 

And it scares me that this could be the new normal.

I'm glad that my friends were able to get together, though, and there will be other gatherings. 

Ugh, my privilege is leaking. 

JULY 4 UPDATE

Turns out my privilege really was leaking because in my heat-addled haze, I hadn't realized that there were calls around the country to cancel or at least tone down Canada Day celebrations to recognize the old wounds of Indigenous peoples in Canada freshly torn open by the discovery of mass graves at several locations across the country. To complain about a missed gathering obviously feels pretty tone deaf in retrospect, and if any Indigenous people ever read this blog, please accept my apologies for my insensitivity. For some great reflections on this topic, please see my friend Steve's blog: Oh . . . Canada

Saturday, June 06, 2020

Last Chance Finance

Steve generously donated a 3D-printed 28mm-scale Old West bank to me a couple of months ago, and this morning I painted it. This is the largest miniature I've yet painted, and the first building. I went with green and yellow for their association with dollar bills and gold coins. It looks pretty muddy to me, and I feel like should probably have painted the second-story columns yellow to match those below. Obviously I'm still having trouble colouring between the lines, as it were, but I feel like I'm slowly getting better at that particular task. Patience seems to be the best help, along with lots of light. 

Friday, May 08, 2020

G&G IV.V Day One: Circvs Maximvs


Were it not for the COVID-19 pandemic, I`d be over at Mike`s place for Gaming & Guinness XV right now. Instead, we`re meeting virtually for G&G IV.V, racing chariots in Tabletop Simulator. 

Sunday, April 19, 2020

More Gaming in the Time of Corona

From Vancouver Island to Ottawa, a bunch of my friends gathered in virtual space to test ourselves against the tyranny of dragons. So far, we've managed to kill a bunch of kobolds and cultists without being burned alive or otherwise slain, though my stalwart barbarian is starting to look a little frayed around the edges. Personal highlight: skewering two kobolds with a thrown javelin. 

Friday, April 17, 2020

Gaming in the Time of Corona

Most of the lads gathered tonight via Steam and Google Hangouts to play a round of Formula De, a G&G staple. Right now, I'm in second-last place. If we can't game in person, by golly we'll use technology.

Hey! I wound up winning! But really only because Jeff, Mike, and Colin crashed out and did not finish. Still, a win is a win!
Now we're trying out crokinole.

UPDATE: Colin triumphed!

Thursday, April 09, 2020

A Welcome Distraction


Late last night, my PC started to trill unexpectedly. It took me a moment to realize that I was being invited to a Google Hangouts meeting that included several of my best friends. Those same friends are attempting to overcome the logistical and technical hurdles of organizing a Dungeons & Dragons campaign networked across three time zones, and last night was their valiant attempt to get me hooked in. Theoretically, using Google Hangouts is pretty simple, but for whatever reason, despite the loan of a solid camera from Pete and Mike remoting into my computer to lend his technical expertise, we could not get audio and video to work consistently for me--until I plugged in my headset, which somehow miraculously activated the camera and allowed everyone else to see (and hear) me. We already knew the camera was active, as it was displaying me at my desk, but somehow adding the headset (which does not include a camera) triggered some software magic to make me visible to everyone, and them to me.

So it looks like the system works, if in a rather strange way. I was rather touched by the outreach and the trouble everyone went to, and I can't wait for the start of the campaign! 

Sunday, January 26, 2020

The Door into Rescue

Steve spent some time painting the doors and walls of our Arena: The Contest game. They look great! He and Jeff and I navigated these spooky corridors last night, defeating a fearsome vampire and his sultry minions, rescuing some blood-drained captives along the way. Harrowing! 

Monday, December 30, 2019

98,000 Calories

On Saturday, a half-dozen friends assembled at Steve's for some board gaming. During the evening, several of my buddies used mobile apps to record the beers they were drinking, in much the same way as I use Letterboxd to record the films I've watched.

"Someone should make an app like that for Coke," I said.

"They'll never do it," Jeff replied. "People would stop drinking it."

I knew exactly what Jeff meant; if people realized how much soda they were drinking, they'd become more aware of the extent of their habit. So I quickly calculated the health impact of the Coke I drink, estimating two cans a day at 140 calories a can. My eyes bulged when I saw that amounted to a staggering 98,000 calories a year, which Pete and Mike helpfully translated into about 25 pounds of extra weight a year. Holy Moley! No wonder I've fattened up over the years.


Monday, November 25, 2019

Arena: The Contest

Many months ago, Steve, Jeff, and I kickstarted Arena: The Contest, a tactical fantasy battle boardgame with roleplaying elements. A couple of weeks ago our game finally arrived, and we unboxed a truly prodigious amount of gaming materials, including at least two dozen 28mm scale miniatures, several large miniatures including a big dragon and a REALLY BIG dragon, and a bunch of indoor terrain for extra immersion. Unboxing all the swag was a lot of fun, but as with all games, the most important question is: is it fun? 

It's a blast. The three of us played the introductory module, a player vs. environment encounter that saw our four heroes (I played two characters, since the scenario called for four good guys to balance the number of enemies) make their way through a lava-filled citadel to battle a number of monstrous thugs. I'm happy to report that the game is easy to learn but admirably complex, with many tactical choices available to players. The game art is gorgeous, hero characters have interesting combinations of abilities, and the maps are immersive and challenging (at least so far). I look forward to trying some player vs. player matches and the main campaign, which introduces roleplaying elements. 

Monday, September 16, 2019

The Looping Nightmare

I awoke at 3 am this morning with my heart pounding. I was enjoying a run-of-the-mill nightmare about fending off a horde of vampires when I realized I was re-entering a recurring death trap. 

Imagine a series of long hallways, dimly lit, each ending in a dead end that requires puzzle-solving to open a trap door to access the next hallway. In this particular iteration of the dream, Pete, Totty and I, along with Brad Pitt, my former colleague Lorinda from ATCO, and a young woman I've never met before, were gathered in hallway one. 

"Oh man, this again," I say to Pete. "Do you remember anything from last time?" 

As we speak, I realize that I, in fact, remember how to unlock the first two traps. Bond-like, I use some fishing line to release a catch on the first secret door, which slides aside to reveal a bookcase. I tug on one book on the second-highest shelf, and the bookshelf slides aside. We all cram, single file, down a narrow, pitch-black corridor, the bookshelf slamming shut behind us. I feel a metal pole jutting out of the wall, and I realize I don't remember how we bypassed this trap last time. 

"Does anyone remember how to do the pole..?" 

Mike steps up to handle it, everyone shuffling back and forth to make room, while Pete and I continue our conversation. 

"How many times have we done this?" I ask. 

"I'm not sure," Pete says. "You look around 50 now, and this all started back in university." 

"What's the farthest we've gotten?" 

"My memory isn't perfect, but I feel like Ticheler made it through nine or ten traps before he was dissolved in acid." 

I wince. "I'm sure he's looking forward to giving that one a try again." 

"Maybe we'll get that far this time," Pete shrugs. Mike has successfully managed the pole trick, and a door slides open to reveal a casual gaming lounge furnished with low couches and short tables, each with a board game on it - but no game matches any seen in the real world. 

The young woman I don't know approaches me. She's terrified. "I don't remember which games are harmless distractions and which can kill you if you make the wrong move." 

"I'm sorry...I don't remember either. At least none of these are mandatory." 

She nods, but she slides into one of the low couches anyway and starts playing a game that uses straws and coloured marbles. I suddenly remember that some of the marbles are coated in deadly contact poison, but my throat seizes up and I can't warn her. 

"This is the lowest-rated game on board game geek," Pete notes, and when I awaken I have a strong urge to look it up. 

She stays behind while Pete, Totty, and I join the large crowd gathering at the lounge's exit. As we push through the doors, we leave behind the near-blackness of the lounge and plunge into a brightly-lit series of institutional staircases. Hundreds of people are lined up, and we shuffle along. We know that once we make it down the staircases, we enter the deadliest part of the death maze. 

"Over and over again until we escape," I mutter. "It's the afterlife. Is it hell? Maybe Steve can tell us." 

"I don't think Steve's actually been through this yet," Mike says. 

"Lucky Steve." 

"Rob was compiling a video with all our clearest memories of how to get through the first few traps," Pete notes. 

"That's stuck in the real world, though," I reply. "Doesn't help us here." 

Mike takes a left turn down a staircase no one else is using, and Pete and I follow. We go down two flights, and to our surprise, we reach a large parking garage on the ground floor. The exit is open. 

"Are you fucking kidding me?" Mike says, arms outstretched. We dash into the open air. I pump my fists in delight. 

"YES! Has anything ever been this REAL?" I shout. "FUCK YOU, YOU BASTARDS!" I scream at the sky, jumping up and down. 

My joy is short-lived, though, because I wake up, and I realize the escape was not, in fact, real. It's 3 am and I wish I could just stay up. Because going back means another iteration, another opportunity to die horribly. I made it out this time, but it's the first time in hundreds of tries that doesn't end in blistering agony of one form or another. 

NOTE: I shared this dream with some friends, and Colin sent a chill down my spine by writing back: "The lowest-ranked game on board game geek is something called 'Passages and Purgatory.'" He really got me, then admitted he made it up. That prompted Mike to do the math...but that's Mike's story to tell. 

Sunday, June 30, 2019

Azul

Last night I played Azul with Steve, Mike, and Pete. In Azul, players shop for tiles as they work to build a mosaic. You earn points by building columns or rows of tiles, with bonuses for completing full rows or columns or for filling in all the spaces assigned to a certain colour or design. It sounds simple, but the scramble for tiles makes every choice critical; it's as much about sabotaging your rivals as it is completing your own mosaic. 

The game itself is handsome indeed, and the tiles are beautiful and weighty and smooth, a pleasure to handle. The rules are easy to grasp, but the depth is rich, with a wealth of strategies to pursue. The action is pretty quick and breezy, despite the way the game encourages players to second-guess themselves as the availability of tiles shifts, demanding agile thinking. We played twice, and I each game took a mere half-hour or so. 

Azul has both beauty and brains, and I'd happily play it again. 

Saturday, June 01, 2019

Gaming & Guinness XIV Days 4 and 5

The final days of G&G are always bittersweet, as our revels now are over...or about to be over. I was pretty pleased this year with my Battletech performance; I actually managed to contribute to our team's victory, and didn't get killed until the very last moment of the game. That's a much better showing than last year, when I killed myself by overheating.
The chariot race! Fanfare! Extravaganza!
Jeff took home the covered G&G Circvs Maximvs trophy for the fourth time, with Mike T and Mike P nipping at his heels. I tried to take more risks than I usually do, and wound up flipping my chariot for my pains, resulting in a DNF. Maybe next year...
After midnight, we finally got around to playing Speak Out, the game where everyone jams a plastic device into their mouth and struggles to say certain phrases coherently. The prospect filled me with so much glee that I had a protracted laughing fit before the game even began. Mike Totman captured my paroxysms.

And that was that! I can't wait for next year. 

Friday, May 31, 2019

Gaming & Guinness XIV Day 3

Only a select few will successfully ABANDON PLANET to survive the destruction of their homeworld.
I was not one of the few.

Then, a trip to Chez Pierre as our annual "get-out-of-the-house" outing...no, not really. I just had Pete take this shot of me in the parking lot to tease Sylvia. In truth, we walked next door to GTFO for a competitive escape room experience.
Mike P, Pete, Mike T, and Jeff successfully escaped Europa. I did not, nor did Rob or Steve or Scott.
The guys did well though, finishing over 16 minutes before the deadline.
Then it was on to Captain Sonar, which Steve artfully describes as "multi-player Battleship." Except with submarines. You have to listen to the other team carefully in this game, or you'll be completely lost.
Eight players, four roles (Captain, First Officer, Engineer, Navigator), two submarines hell-bent on sinking each other.
This was shot before play actually started. Otherwise, seeing both sides of the screen is strictly prohibited.
In the end, Team Scott, Rob, Earl and Steve triumphed over team Mike, Mike, Pete and Jeff. But it was a close thing.
Once more, Jeff prepared his delicious Maui ribs, accompanied by Island Mike's succulent potatoes.
On to that fine game of paranoiac terror, The Thing: Infection at Outpost 31.
"I swear I'm not the Thing!"
As it turns out, there were three Things: me, Rob, and Scott. The humans managed to escape to the helicopter and correctly elected to leave me and Rob behind, but also abandoned poor Pete, who turned out to be human, and Scott, who turned out to be a Thing. And thus, the fate of humanity was decided...
Friday night is a good night for Rock Band, so that's how we concluded Day 3.