2018- This was bad. Dead last with team near death at the finish; Team speed of 5 crossing the line. Drive +2, Team +0, Endurance +2. Slowest possible team (14), 64 or 65 endurance but rolled poorly on the whip and then jostled twice on rolls where I needed 11 (can’t complain about dice rape, reference see Pitts, Jeff)
2017- This was good. Drive +2, Team +0, Endurance +2. Slow team (got 15 ….on unlucky roll? Or is that the max with a Team +0?) but MAX endurance (74) and things were going well until we blew the corner roll – 2 over, rolled 17, minus 2 for the driver, flipped chariot.
2016- Jeff used the heavy chariot very effectively to damage Horses. Even a medium chariot can easily hurt the horses and reduce the team speed. Nearly impossible to avoid this if they’re coming after you. Any way to go to Driver +3?
o If you want to take someone out in a hurry, go chariot on chariot? What’s the best way to do it?
- Might be better to go +0 team speed and +2 endurance. A slow horse can be whipped but a fast horse without endurance is dying.
o So Drive +2, Team +0, Endurance +2
- Most corners can be exited at a cost of +2 test. No big deal unless you blow a roll like I did and then misinterpret the rules….
o Side swipes in the corner COST NO MOVEMENT
And with that, the festivities wound down, at least for me. I stayed for a round of Tee Shirt Party (a Playstation JackBox game), then retired, wiped out by my pneumonia. But it was, as always, worth it; a highlight of the year.