Skills on Gilligan's Island
Like all humans, Castaways possess a wide range of skills thanks to natural aptitude, many hours of practise, or both. During the game, characters will find their skills tested by many challenges, suffering penalties to their chance of success if they do not possess the particular skill needed in the given moment.
The following skills are most relevant to life on the island:
The ability to bob, dodge, weave, balance, and perform other feats of dexterity.
The ability to play a role convincingly on stage or film or even during one’s personal life.
The ability to make friends with animals, or at least to convince them you’re not a threat or prey.
The ability to breed livestock.
The ability to shoot a bow and arrow.
The ability to create buildings and vehicles out of bamboo.
The ability to play the banjo.
The ability to play brass instruments, such as the tuba, sousaphone, trumpet, etc.
The ability to threaten and coerce others into doing your will.
The ability to identify, collect, and display butterflies.
The ability to create a campsite and live comfortably outdoors for days or weeks at a time.
The ability to use tools and raw materials to assemble structures.
The ability to competently shoot motion pictures with a motion picture camera.
The ability to scale cliffs, with or without equipment.
The ability to scale mountains, with or without equipment.
The ability to climb trees.
The ability to wash clothing.
The ability to create useful tools out of coconut shells, oil, meat, and leaves.
The ability to cook with primitive equipment.
The ability to ride a bicycle.
The ability to ballroom dance.
The ability to tap dance.
The ability to fool someone into believing something that is not true.
The ability to change your appearance with clothing, makeup, and appliances.
The ability to drive an automobile.
The ability to handle dynamite without blowing yourself up.
The ability to understand and repair electronic devices and understand the principles behind their function.
The ability to plant, raise, and harvest crops.
The ability to invest wisely in capital markets.
The ability to provide basic first aid to an injured person.
The ability to catch fish.
The ability to engage in fisticuffs.
The ability to arouse someone’s interest in you as a sexual being.
The ability to grow small-scale plots or planters of flowers, herbs, vegetables, small fruits and berries, and trees and shrubs.
The ability to gather fruits, nuts, and other naturally-occurring foodstuffs.
The ability to maintain one’s own personal hygiene and personal appearance.
The ability to play rhythm guitar.
The ability to play bass guitar.
The ability to cut and style hair.
The ability to play the harmonica.
The ability to play the harpsichord.
The ability to walk long distances through challenging terrain.
Understanding the study of history, focused on the past of the human species.
Hot Air Ballooning
The ability to operate a hot air balloon.
The ability to track down game.
The ability to perform feats of illusion through slight-of-hand or other trickery.
The ability to conceptualize and assemble a device for some utilitarian or artistic purpose.
The ability to juggle two or more small items such as balls, boomerangs, jars, pineapples, coconuts, pies, torches, batons, etc.
Language, American Sign Language
The ability to speak American Sign Language.
The ability to speak the language of the cannibals on nearby islands.
The ability to speak Cantonese.
The ability to speak English.
The ability to speak French.
The ability to speak German.
The ability to speak Japanese.
The ability to speak Mandarin.
The ability to speak Spanish.
The ability to speak Swedish.
The ability to speak Tagalog.
The ability to speak Transylvanian.
The ability to read lips and discover what a person is saying even if you can’t hear them.
The ability to pick small locks.
The ability to apply makeup to oneself or others.
The ability to use your body as a weapon.
The ability to repair aircraft.
The ability to repair spacecraft.
The ability to repair automobiles.
The ability to repair bicycles, tricycles, unicycles, penny-farthings, etc.
The ability to repair motorcycles.
The ability to repair seagoing ships.
The ability to repair submarines.
The ability to diagnose and treat a variety of ailments.
The ability to use weapons such as clubs, brass knuckles, swords, hammers, screwdrivers, bottles, knives, daggers, and other non-ranged implements of menace in combat.
The ability to mime.
The ability to locate and safely deactivate mines.
The ability to lower someone’s morale by insulting, degrading, or humiliating them.
The ability to use appearance and performance to showcase consumer products.
The ability to play the mouth harp.
The ability to know where you’ve been, where you are, and where you’re going in a boat, raft, submarine, or other watercraft.
The ability to make deals that benefit both parties.
The ability to play an electronic organ.
The ability to play a pipe organ.
The ability to pack goods into the most efficient space.
The ability to paint works of art on canvas.
The ability to paint a house, fence or other large pieces of infrastructure.
The ability to play drums.
The ability to shoot photographs with a camera.
The ability to play the piano.
The ability to safely operate a fixed-wing aircraft.
The ability to safely operate a helicopter.
The ability to safely operate a ship.
Pilot, Space Capsule
The ability to safely operate a space capsule.
The ability to maintain and shoot a pistol or flare gun.
The ability to mix ingredients and calculate the correct dosage to kill or incapacitate a human or animal with poison.
The ability to shape clay into pots and other ceramic items, and to use a kiln and paint and glazes to finish said items.
The ability to comically stumble or crash in a way that may be painful and embarrassing, but avoids significant injury.
The ability to craft puns in order to trigger a desired emotional response from an audience.
The ability to pilot a raft.
The ability to repair appliances, given the right tools.
The ability to repair electronic devices, given the right tools.
The ability to discover new information by referring to books, journals, photographs, interviews, and other data collection.
The ability to maintain and shoot a rifle or machine gun.
The ability to break into a safe or other sealed container.
The ability to sail a sailboat.
The ability to find useful resources or trinkets.
Understanding the science of celestial phenomena and their motion in space.
Understanding the science of ascertaining the nature of astronomical objects.
Understanding the science of life and living organisms, including their physical structure, chemistry, physiology, development, and evolution.
Understanding the composition of elements and compounds and how they react with other substances.
Understanding algorithmic processes and computing machines.
Understanding the classification, structure, and habits of insects.
Understanding how the solid earth changes over time and how that informs the structure of the Earth and its natural history.
Understanding the habits, structure, and classification of fish.
The ability to apply several different scientific disciplines to achieve unconventional--some might say impossible--results, often with evil intent.
Understanding the study of quantity, structure, space, and change through numbers and formulae.
Understanding the physical and chemical behaviour of metals and alloys.
Understanding matter, energy, spacetime, and the other foundations of the universe.
Understanding systems of governance and political thought and activities.
Understanding how to use medical imaging to diagnose and treat diseases.
The ability to design, build, and maintain rockets, satellites, probes, and other Space Age infrastructure.
Understanding the classification, evolution, habits, and distribution of animals and how they interact with their ecosystems.
The ability to use SCUBA equipment to explore underwater.
The ability to create sculptures from clay, ivory, stone, wood, or other raw materials.
The ability to use charisma and sex appeal to change the behaviour of others in a way favourable to you.
The ability to create and repair garments with a needle and thread or sewing machine.
The ability to sing melodiously.
The ability to draw.
The ability to skydive with a parachute.
The ability to fashion a sling or slingshot, to gather stones of the proper size and shape to serve as ammunition, and to use the sling or slingshot to incapacitate targets.
The ability to use a snorkel to look below the surface of the water while swimming.
The ability to maneuver in space with a spacesuit and tether or jet propulsion.
The ability to fashion a spear out of native materials and use it to incapacitate targets.
The ability to bowl.
The ability to box.
Sport, Field Hockey
The ability to play field hockey.
Sport, Ice Hockey
The ability to play ice hockey.
The ability to throw darts.
The ability to golf.
Sport, Roller Skating
The ability to roller skate.
The ability to play tennis.
The ability to wrestle.
The ability to play stringed instruments such as the violin, viola, double bass, fiddle, etc.
The ability to operate on a person to fix an ailment.
The ability to swim.
The ability to set traps for small game such as bunnies, wild turkeys, snakes, and so on.
The ability to ride a unicycle.
The ability to use natural landmarks and tools like compasses to avoid getting lost on land.
The ability to weave blankets, mats, and other items out of cotton and other natural materials.
The ability to play instruments from the woodwind family, such as saxophones, flutes, etc.
The ability to create useful implements or works out art out of wood.
The ability to write non-fiction works that present a compelling argument.
The ability to write a compelling short story or novel.
The ability to write an interesting personal diary of life events.
The ability to write poetry evocative enough for publication.
Writing, Scientific Papers
The ability to write scientific papers suitable for publication in peer-reviewed journals.
The ability to craft a screenplay suitable for the demands of motion picture production.
The ability to write compelling travelogues.
The ability to yell powerfully enough to startle a person or beast and perhaps cause them to flee or respond to a challenge.
The ability to yodel compellingly. Can be used as a signal of distress, success, or call to attack.
Have I missed any skills that someone might need to survive on Gilligan's Island? Post in the comments below!
Question: if I execute a catastrophic roll from dynamite handling, am I obliterated or do I come back in the next episode?
Hmm, now I think I should add a couple of skills:
ROLE PLAYING GAME PLAYING
If I can score highly on those two skills alone, I should be okay with all the other skills, including dynamite handling, stringed instruments, and banjo playing.
Sorry Jeff, this game is going to be meta enough without introducing polyhedral dice to the characters!
As for what happens when you mishandle dynamite, well, that depends on your Luck and Nature attributes.
Based on my Luck and Nature, I guess I come back as my own twin, then. Shucks.
Good heavens man, this skill list makes Call of Cthulhu look like cops n robbers - how many pages for the character sheet?
More pages than the script, I'm sure.
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