In our second of two Starfleet: A Call to Arms skirmishes on Friday, Sean and I fielded two ships apiece: two still-unnamed mid-size Romulan cruisers versus the Federation's USS Encounter and USS Eris. For the first time we tried one of the scenarios included in the rule book, a rescue/salvage mission with victory awarded to whichever side has the ships with the most point value within six inches of the target derelict. In this case we put the crippled USS Edmonton in orbit of Belcanto to serve as the prize. The Encounter was wiped out in the opening salvo, leaving the Eris to fight two ships on her own. It didn't look good for the Federation.
Fortunately, luck was with me when it came to the crucial initiative rolls and critical hits. I managed to destroy the cloaking device of one of Sean's ship's and chased her down immediately.
As the crippled Romulan scout fled, Eris unloaded all her forward weapons, causing a chain reaction sensors revealed would lead to a massive explosion in seconds (or, in the real world, by the end of the next movement phase). Eris heeled hard about and escaped the shock wave (yes, there are no shock waves in space).
The Eris and Sean's remaining ship exchanged fire a couple more times, but since this scenario was limited to eight turns and the Eris was worth a few more points than Sean's vessel, I was able to claim victory for the first time. Huzzah!