Three wee tykes
In fields at play
They made their pitch for lives ahead
Dreams in clover, dare to tread
Where are they now?
No one can say
Perhaps to dust they have returned
A final rest, well-loved, well-earned
The marks they made in history burned
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Showing posts with label 1930s. Show all posts
Showing posts with label 1930s. Show all posts
Wednesday, July 15, 2026
Pitchers in the Clover
Labels:
1930s,
Bad poetry,
Photography,
Saskatchewan
Tuesday, July 14, 2026
Fanfare for the Unknown Couple
Labels:
1930s,
Aylsham,
Bad poetry,
Music,
Photography,
Saskatchewan
Sunday, July 12, 2026
Man and Horse
Man and horse
A symbiosis
Animal husbandry's
Ultimate gnosis
Strong back, fleet hooves
Domestication
Foundations of the horse-drawn nations
Bit and bridle, tack and saddle
A riding crop to act as paddle
An equal partnership, we say
But what of horse?
"I say thee neigh!"
A symbiosis
Animal husbandry's
Ultimate gnosis
Strong back, fleet hooves
Domestication
Foundations of the horse-drawn nations
Bit and bridle, tack and saddle
A riding crop to act as paddle
An equal partnership, we say
But what of horse?
"I say thee neigh!"
Labels:
1930s,
Bad poetry,
Bad Puns,
Manitoba,
Photography
Monday, July 06, 2026
Two Ladies in Aylsham
Sunday, July 05, 2026
Robert Stone Woods on the Farm
Dad's grandfather, Robert Stone Woods, sometime in the 1930s. He looks like a character from The Grapes of Wrath.
Labels:
1930s,
Photography,
Robert Stone Woods,
Saskatchewan
Thursday, January 02, 2025
Flash Gordon Approaching on a Hawkman Rocketcyle
I painted this model inspired by colours used by Alex Raymond in the Flash Gordon comic strips of the 1930s and 1940s and by images seen in the 1980 film adaptation.
Labels:
1930s,
1940s,
1980s,
comics,
Film,
Flash Gordon,
Games,
Painting,
science fiction
Monday, July 08, 2024
Night of the Nightstick
Here's a policeman who looks like he came straight out of a 1930s Warner Brothers gangster flick. He even looks a little like Ward Bond.
Labels:
1930s,
Games,
Painting,
Pulp Figures,
Roleplaying,
Ward Bond,
Warner Brothers
Tuesday, October 05, 2021
Old-Time Radio
Here's a 28mm-scale 1930s radio, part of the Pulp Figures collection. I can almost hear Orson Welles now...
Labels:
1930s,
art,
Games,
Painting,
Pulp Figures,
Roleplaying
Sunday, July 12, 2020
The Well of Lost Hopes
Robert N. Bradbury's dirt-cheap Western The Lawless Frontier includes a chase scene with John Wayne's generic cowboy of the month chasing the seedy villain Zanti. Unfortunately for the Duke, Zanti is on horseback while Wayne's cowboy is on foot. The chase appears hopeless for Wayne until Zanti needlessly and hilariously handicaps himself by smacking his head on a low-hanging branch while riding under a tree, knocking himself silly and losing his horse. Zanti, dazed, stumbles across the desert while John Wayne follows at a leisurely walking pace. Wayne catches up to Zanti just as the villain is trying to regain his strength and senses by drinking from a pool of water.
The Duke: "Drink all you want. It's poison."
Camera cuts to a crude sign: "Do Not Drink. Poison." With a badly drawn skull.
Bad guy looks utterly stunned, then dies in the puddle of poison.
It was a beautiful moment in an otherwise forgettable film.
The Duke: "Drink all you want. It's poison."
Camera cuts to a crude sign: "Do Not Drink. Poison." With a badly drawn skull.
Bad guy looks utterly stunned, then dies in the puddle of poison.
It was a beautiful moment in an otherwise forgettable film.
Labels:
1930s,
Film,
John Wayne,
popular culture,
Reviews,
Westerns
Thursday, May 14, 2020
The Colour Out of Time
Wednesday, June 19, 2019
Thursday, November 29, 2018
George and Elizabeth in Saskatchewan
This photo was taken by one of my paternal grandparents back in June 1939, possibly in Moose Range, Saskatchewan. Stepping up to the rail we see King George and Queen Elizabeth I; this would have been shot during their 1939 tour of Canada. Grandma's writing on the back suggests that her brother-in-law, Lawrence Woods (yes, Woods; three brothers married three sisters), is in this photo somewhere; perhaps he's the fellow at the far left?
Pretty amazing they could get this close to the reigning monarch.
EDIT: Not Queen Elizabeth I, of course, but Queen Elizabeth the Queen Mother. Elizabeth I reigned from 1558-1603.
Pretty amazing they could get this close to the reigning monarch.
EDIT: Not Queen Elizabeth I, of course, but Queen Elizabeth the Queen Mother. Elizabeth I reigned from 1558-1603.
Thursday, July 14, 2016
Baffled at the Raffles
This was over 20 years ago now! Good heavens.
Sunday, March 03, 2013
How Fortunate and Glorious!
Sean bought me Fortune & Glory for my birthday, and today we tried out this game of 1930s derring-do for the first time. It's the perfect game for anyone who loves Republic serials and pulp adventure.
Each player in the game takes on the identity of a hero or heroine and attempts to gain fortune and glory by exploring ancient ruins and discovering valuable artifacts. Along the way, they'll face dangers such as deadly snakes, zombies, Nazis, mobsters and other nefarious menaces. In a competitive game, each player races to accumulate as much fortune (gold) as possible. In a cooperative game, players work together to defeat either the Mob or the Nazis, who of course are trying to take over the world.
In our first cooperative game, Sean and I randomly chose the characters of Jacques Moreau, a tomb raider, and Duke Dudley a British Lord. Each character has special attributes and abilities that will influence the player's approach to winning the game. Duke, for example, starts the game with one Fortune (represented by a plastic gold coin) and one piece of Gear, chosen randomly from the stack of Gear cards. I wound up with a bullwhip, useful as it adds +1 die to combat rolls. Here, Duke and Jaques meet up in Egypt, where we attempt to find the Helmet of Medusa. Each artifact has a danger level associated with it; in this case, we had to pass three randomly chosen Tests, or challenges, before securing the artifact. Unfortunately, we failed to discover the secret of the Ice Caves, represented by a randomly drawn Danger card, and our failure compelled us to flip the card over to reveal its accompanying Cliffhanger result:
Yeti Attack! But just as in the old movie serials, cliffhangers aren't resolved right away; you have to wait until your next turn. It's a great mechanic that adds a lot of suspense and fun to the game.
Meanwhile, the Nazi villains (represented by red figures) were successfully retrieving artifacts, earning infamy on the Villain Track and moving them closer to global domination. And all the while the Nazi Secret Base and War Zeppelin were depositing soldiers across the globe.
Sadly, Sean and I were overrun in our first playthrough, securing only one artifact before the bad guys took over the world. But we played enough to obtain a solid grasp of the rules, which was our chief goal today.
Fortune & Glory is a fun, fast-paced game of strategy and high adventure. It was great fun with two players, and I have to imagine that it would be even more riotous with more adventurers. The wide assortment of Adventure, Artifact, Gear, Villain, Location, Event and other cards provide immense replay value - no two adventures are the same. Supports 1-8 players - yes, you can play solitaire.
Each player in the game takes on the identity of a hero or heroine and attempts to gain fortune and glory by exploring ancient ruins and discovering valuable artifacts. Along the way, they'll face dangers such as deadly snakes, zombies, Nazis, mobsters and other nefarious menaces. In a competitive game, each player races to accumulate as much fortune (gold) as possible. In a cooperative game, players work together to defeat either the Mob or the Nazis, who of course are trying to take over the world.
In our first cooperative game, Sean and I randomly chose the characters of Jacques Moreau, a tomb raider, and Duke Dudley a British Lord. Each character has special attributes and abilities that will influence the player's approach to winning the game. Duke, for example, starts the game with one Fortune (represented by a plastic gold coin) and one piece of Gear, chosen randomly from the stack of Gear cards. I wound up with a bullwhip, useful as it adds +1 die to combat rolls. Here, Duke and Jaques meet up in Egypt, where we attempt to find the Helmet of Medusa. Each artifact has a danger level associated with it; in this case, we had to pass three randomly chosen Tests, or challenges, before securing the artifact. Unfortunately, we failed to discover the secret of the Ice Caves, represented by a randomly drawn Danger card, and our failure compelled us to flip the card over to reveal its accompanying Cliffhanger result:
Yeti Attack! But just as in the old movie serials, cliffhangers aren't resolved right away; you have to wait until your next turn. It's a great mechanic that adds a lot of suspense and fun to the game.
Meanwhile, the Nazi villains (represented by red figures) were successfully retrieving artifacts, earning infamy on the Villain Track and moving them closer to global domination. And all the while the Nazi Secret Base and War Zeppelin were depositing soldiers across the globe.
Sadly, Sean and I were overrun in our first playthrough, securing only one artifact before the bad guys took over the world. But we played enough to obtain a solid grasp of the rules, which was our chief goal today.
Fortune & Glory is a fun, fast-paced game of strategy and high adventure. It was great fun with two players, and I have to imagine that it would be even more riotous with more adventurers. The wide assortment of Adventure, Artifact, Gear, Villain, Location, Event and other cards provide immense replay value - no two adventures are the same. Supports 1-8 players - yes, you can play solitaire.
Labels:
1930s,
Board Games,
Fortune and Glory,
Games,
popular culture,
Sean,
Serials
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