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Tuesday, May 31, 2016
Don't Spare the Horses
Labels:
Circus Maximus,
Games,
Gaming and Guinness,
Jeff P.,
Mike P,
Mike T,
Pete,
Rob,
Scott F.,
Stephen F.
Monday, May 30, 2016
Wonderbook Challenge: One
When Arthur finally found the courage to put fingers to keyboard, a demon conjured itself into existence. Arthur's fingers froze before he could type the first word of his yet-to-be-born novel. His transfixed eyes widened in horror as the demon resolved itself fully into uncanny existence.
It was a slimy, bulbous thing. Bulging, fish-like eyes protruded from either side of a head that was just the tapering endpoint of a great spheroid body. Thick, finned arms spread outward from this corpulent mass in a gesture that parodied embrace; it stood on a quivering stalk of blue-green flesh.
Arthur jerked back in disgust, toppling the pile of antique books that rested with habitual unease behind his creaky old office chair.
Arthur's parrots, one perched on his left shoulder, the other on his right, dug their talons into their master's shoulders, squawked indignantly and raised their wings in warning.
"Fire torpedoes!" trilled Igor, the parrot on the left. "Energize!" said Henry, the parrot on the right.
All this happened too quickly for Arthur. He sat stunned for a long moment after his books had stopped tumbling to the carpet.
One of the demon's cloudy eyes swiveled in its socket, peering at the trio behind the typewriter.
"If you type one word, you shall die," the demon said.
Arthur's fingers, cold, slid across the porcelain keys and coiled themselves into fists. He ground his teeth, and his eyes were furious.
"Why come to me now, when I'm finally ready to write?" he asked, slamming a fist down on the desk, jarring a golden pen loose; it rolled off the desk and landed softly on the floor.
"If you type one word, you shall die," the demon said.
Arthur stood. Though he felt a great, clammy knot of fear growing in his chest, he rose up and flung his grandfather's inkwell at the demon. It vanished in a puff of blue velvet mist, taking the inkwell with it.
Arthur collapsed back into his chair. Igor and Henry launched themselves into the air, flapping about the tiny old library.
"Risk is our business!" Henry said.
"Let's get the hell out of here," Igor said.
Arthur slumped back in his chair, gazing at the clean white sheet of paper that waited for his words. After a long time, he leaned forward, resting his fingers once again on the keys.
"I wasn't planning to type just one word," he said, and with increasing speed and ferocity the typebars slammed against paper and platen, leaving their arcane marks.
It was a slimy, bulbous thing. Bulging, fish-like eyes protruded from either side of a head that was just the tapering endpoint of a great spheroid body. Thick, finned arms spread outward from this corpulent mass in a gesture that parodied embrace; it stood on a quivering stalk of blue-green flesh.
Arthur jerked back in disgust, toppling the pile of antique books that rested with habitual unease behind his creaky old office chair.
Arthur's parrots, one perched on his left shoulder, the other on his right, dug their talons into their master's shoulders, squawked indignantly and raised their wings in warning.
"Fire torpedoes!" trilled Igor, the parrot on the left. "Energize!" said Henry, the parrot on the right.
All this happened too quickly for Arthur. He sat stunned for a long moment after his books had stopped tumbling to the carpet.
One of the demon's cloudy eyes swiveled in its socket, peering at the trio behind the typewriter.
"If you type one word, you shall die," the demon said.
Arthur's fingers, cold, slid across the porcelain keys and coiled themselves into fists. He ground his teeth, and his eyes were furious.
"Why come to me now, when I'm finally ready to write?" he asked, slamming a fist down on the desk, jarring a golden pen loose; it rolled off the desk and landed softly on the floor.
"If you type one word, you shall die," the demon said.
Arthur stood. Though he felt a great, clammy knot of fear growing in his chest, he rose up and flung his grandfather's inkwell at the demon. It vanished in a puff of blue velvet mist, taking the inkwell with it.
Arthur collapsed back into his chair. Igor and Henry launched themselves into the air, flapping about the tiny old library.
"Risk is our business!" Henry said.
"Let's get the hell out of here," Igor said.
Arthur slumped back in his chair, gazing at the clean white sheet of paper that waited for his words. After a long time, he leaned forward, resting his fingers once again on the keys.
"I wasn't planning to type just one word," he said, and with increasing speed and ferocity the typebars slammed against paper and platen, leaving their arcane marks.
Labels:
Fantasy,
Jeff Vandermeer,
Short Stories,
Wonderbook,
Writing
Sunday, May 29, 2016
G&G XI Day Five: The Champion Crowned
Labels:
Circus Maximus,
Games,
Gaming and Guinness,
Jeff P.,
Mike P,
Mike T,
Pete,
Rob D,
Scott F.,
Stephen F.
Saturday, May 28, 2016
G&G XI Finale: Circvs Maximvs
Labels:
Circus Maximus,
Games,
Gaming and Guinness,
Jeff P.,
Mike P,
Mike T,
Pete,
Rob D,
Scott F.,
Stephen F.
Friday, May 27, 2016
G&G XI Day Three: We Come in Peace, Shoot to Kill
Labels:
Games,
Gaming and Guinness,
Jeff P.,
Mike P,
Mike T,
Pete,
Rob D,
Scott F.,
Star Trek,
StarFleet: A Call to Arms,
Stephen F.
Thursday, May 26, 2016
G&G XI Day Two...Formula De
Labels:
Formula De,
Gaming and Guinness,
Jeff P.,
Mike P,
Mike T,
Pete,
Rob D,
Scott F.,
Stephen F.
Wednesday, May 25, 2016
G&G XI Day One
Labels:
Games,
Gaming and Guinness,
Jeff P.,
Mike P,
Mike T,
Pete,
Rob D,
Scott F.,
Stephen F.
Tuesday, May 24, 2016
Monday, May 23, 2016
Earl, Moon and Sun
In Iain M. Banks' 2009 novel Transition, the author hints Earth is a popular destination for disguised alien tourists because our solar system possesses an almost unique astronomical phenomenon: our planet, moon and star are the perfect sizes and in the exact positions necessary to create total solar eclipses at regular intervals. Were the moon or the sun any larger or smaller, or were the moon any closer to or farther away from Earth, perfect solar eclipses would be impossible - and in fact they are a fleeting phenomenon, for eventually our star will indeed grow larger and the moon is getting farther away from us. Eventually - millions of years from now - we won't enjoy total solar eclipses any longer.
So when I learned that a total solar eclipse will cast its shadow across North America next summer, I started making plans. The best spot to see the eclipse in terms of duration and totality, falls somewhere close to Cerulean, Kentucky, at 6:24 p.m. on August 21, 2017. Driving down will take three or four days; alternatively, we could fly to Nashville and rent a car for the short drive to Cerulean.
Here's the main drag in Cerulean. Plenty of room for the tens of thousands of people who will turn out to see the eclipse!
Sylvia has given her tentative approval of this mad scheme, but of course we'll have to see how things go next summer. I really hope we can do this; it really is a rare opportunity. Maybe we'll meet some aliens...even if we don't realize it.
So when I learned that a total solar eclipse will cast its shadow across North America next summer, I started making plans. The best spot to see the eclipse in terms of duration and totality, falls somewhere close to Cerulean, Kentucky, at 6:24 p.m. on August 21, 2017. Driving down will take three or four days; alternatively, we could fly to Nashville and rent a car for the short drive to Cerulean.
Here's the main drag in Cerulean. Plenty of room for the tens of thousands of people who will turn out to see the eclipse!
Sylvia has given her tentative approval of this mad scheme, but of course we'll have to see how things go next summer. I really hope we can do this; it really is a rare opportunity. Maybe we'll meet some aliens...even if we don't realize it.
Labels:
2017 Eclipse,
Astronomy,
Iain M. Banks,
science fiction,
Sylvia,
Travel,
United States of America
Sunday, May 22, 2016
Soda Fibonacci Fountain
Coke
Coke
Root Beer
7-Up
Royal Crown Cola
Sioux City Sarsaparilla
Acid reflux sugar high keeps me awake all night
Coke
Root Beer
7-Up
Royal Crown Cola
Sioux City Sarsaparilla
Acid reflux sugar high keeps me awake all night
Saturday, May 21, 2016
The Trees and the Stars
One of the things I miss about Leaf Rapids is the way in which the town remains embedded firmly in the thick of the Canadian Shield's northern boreal forests. If you could abide the mosquitoes (luckily, gigantic dragonflies were plentiful, mitigating the pest population somewhat), the forest was the perfect environment for all manner of adventures. I remember in particular how the root system and stump of one very large, fallen tree provided a cave of sorts; it often served as a fort or a gateway to other worlds.
At night, a few minutes' walk would put you in pitch blackness; the stargazing was incredible. On a clear night in Leaf Rapids, you need only look up into the night and the stars to feel yourself perched on the edge of the universe, about to fall up into the cosmos were it not for an accident of gravity.
At night, a few minutes' walk would put you in pitch blackness; the stargazing was incredible. On a clear night in Leaf Rapids, you need only look up into the night and the stars to feel yourself perched on the edge of the universe, about to fall up into the cosmos were it not for an accident of gravity.
Friday, May 20, 2016
Rare Bitter Litter Imagery!
I know many of my readers are curious about the oft-mentioned, but never-posted, Bitter Litter, a short film I directed some years ago. Since my friends would probably be annoyed (to put it mildly) if I posted Bitter Litter on YouTube, I can offer only fragments, such as this still from the coda - my director's cameo.
Thursday, May 19, 2016
Wednesday, May 18, 2016
Star Trek 2017 Teaser
Today CBS unveiled its first tease of the new Star Trek series they'll release in 2017. Frankly, this teaser leaves me with mixed feelings; for one, it's a little fast-paced and showy for what should be a cerebral enterprise, and two, Star Trek isn't about "heroes" and "villains," at least not primarily.
On the other hand, it looks like the name of the show will be plain old Star Trek without any qualifiers, which pleases me for nostalgia's sake if nothing else. And the "New Crews" tease lends credence to the rumour that this might be an anthology series, with a different focus each season.
Well, this is just a teaser, after all, and often the showrunners don't get much input into ad department shenanigans. I remain cautiously optimistic.
Labels:
popular culture,
science fiction,
Star Trek,
television
Tuesday, May 17, 2016
Dibonacci Bumber Spirad
One
Two
Seven
Twenty-one
Twenty-seven
One hundred seventy-one
One hundred thousand, one hundred ninety-nine
Two
Seven
Twenty-one
Twenty-seven
One hundred seventy-one
One hundred thousand, one hundred ninety-nine
Monday, May 16, 2016
Late Blooming Legend
I haven't yet blogged about the WB superhero drama Legends of Tomorrow, mainly because save for about three episodes of its season-long run, it's been embarrassingly bad.
For those who've skipped the show thus far (and who can blame them?), Legends of Tomorrow brings together a disparate cast of DC Comics heroes and villains (White Canary, Captain Cold, Firestorm, Heat Wave, the Atom, Hawkman and Hawkwoman) and throws them in a time ship with Rip Hunter, Time Master, who enlists the team in a plan to save his parents - and the future - from immortal dictator Vandal Savage.
It's a silly comic book premise, granted, but in the right hands any premise can provide decent entertainment. Unfortunately, for most of its run Legends has been hampered by painful dialogue, gigantic plot holes, awkward characterization (Rip Hunter doesn't seem to understand basic time travel tricks that the average SF devotee knows by heart) and just plain lazy writing.
And yet, by some miracle, the season's penultimate episode, "Destiny," is fast-paced, entertaining, poignant and adds considerable heft and gravity to the overall story arc and each character. Usually I watch Legends while distracted by some other task, but this time I was on the edge of my seat as the team, captured by the Time Masters and about to be executed for their efforts to save the world, rallied and snatched victory - almost - from the jaws of defeat. It reminded me somewhat of the feel Buffy the Vampire Slayer gave me back during its run; I felt myself rooting for a group of heroes I could (finally) believe in. And it has a tragic payoff that reminds me of Buffy, too.
Whether they can continue this magic into this week's season finale is an open question. But at least "Destiny" gives me reason to care again.
For those who've skipped the show thus far (and who can blame them?), Legends of Tomorrow brings together a disparate cast of DC Comics heroes and villains (White Canary, Captain Cold, Firestorm, Heat Wave, the Atom, Hawkman and Hawkwoman) and throws them in a time ship with Rip Hunter, Time Master, who enlists the team in a plan to save his parents - and the future - from immortal dictator Vandal Savage.
It's a silly comic book premise, granted, but in the right hands any premise can provide decent entertainment. Unfortunately, for most of its run Legends has been hampered by painful dialogue, gigantic plot holes, awkward characterization (Rip Hunter doesn't seem to understand basic time travel tricks that the average SF devotee knows by heart) and just plain lazy writing.
And yet, by some miracle, the season's penultimate episode, "Destiny," is fast-paced, entertaining, poignant and adds considerable heft and gravity to the overall story arc and each character. Usually I watch Legends while distracted by some other task, but this time I was on the edge of my seat as the team, captured by the Time Masters and about to be executed for their efforts to save the world, rallied and snatched victory - almost - from the jaws of defeat. It reminded me somewhat of the feel Buffy the Vampire Slayer gave me back during its run; I felt myself rooting for a group of heroes I could (finally) believe in. And it has a tragic payoff that reminds me of Buffy, too.
Whether they can continue this magic into this week's season finale is an open question. But at least "Destiny" gives me reason to care again.
Labels:
DC Comics,
Legends of Tomorrow,
popular culture,
Reviews,
television
Sunday, May 15, 2016
Musical Instruments I Should Learn How to Play
1. Mouth harp
2. Harmonica
3. Bongos
4. Triangle
5. Gong
6. Bagpipes
7. Xylophone
8. Maracas
9. Ukelele
10. Whatever makes the wokka-chicka wokka-chicka noise
Saturday, May 14, 2016
Friday, May 13, 2016
ABBA: The Movie
This is a weird little nothing of a film, a faux-documentary chronicling a hapless Australian DJ's attempts to record an interview with the 70s supergroup ABBA before the band leaves the country. Much to the consternation of his boss, the DJ hops from Sydney to Perth to Adelaide to Melbourne before securing his interview, completely by chance, in an elevator just before the Swedish minstrels are due to fly off to Europe. That must have been an expensive interview.
Really it's just a chance to show off footage from ABBA's Australian tour, and if you're a fan of the band that's reason enough to sit back and enjoy this frivolous ride. I certainly found myself compelled to sit through it, having happened across it by chance on Turner Classic Movies.
It's also an interesting time capsule of 70s fashion, architecture and design; the clothes sure were colourful then, as were the cars. And you can't help but think how much easier the DJ's task would have been had he had a smart phone...
Really it's just a chance to show off footage from ABBA's Australian tour, and if you're a fan of the band that's reason enough to sit back and enjoy this frivolous ride. I certainly found myself compelled to sit through it, having happened across it by chance on Turner Classic Movies.
It's also an interesting time capsule of 70s fashion, architecture and design; the clothes sure were colourful then, as were the cars. And you can't help but think how much easier the DJ's task would have been had he had a smart phone...
Thursday, May 12, 2016
Vearltual Rearlity
Thanks to the generosity of my perpetually early-adopting friend Pete, I had the opportunity to enjoy my very first Virtual Reality (VR) experience, using the Steam HTC Vive. It's not quite the holodeck from Star Trek: The Next Generation, but it feels like the first step on the road to that technology.
As seen above, stepping into VR requires a number of peripherals: in this case, a pair of hand controllers, a set of earphones, and most importantly, the VR headset itself, which places a high definition display centimetres from your eyeballs. This is the key to VR's immersiveness; your entire field of view is covered by the screen, providing very lifelike visual stimuli.
Pete's demonstration took Steve, Mike, Jeff and me through four different worlds: the introductory orientation demo, a brief underwater vignette, a science fiction target game, and a zombie shooter.
The first thing that jumped out at me during the demo was the weird feeling of disembodiment when I held the two hand controllers up in front of my face. The VR system knows where the controllers are and models them in stunning high fidelity, but of course it doesn't know what my hands look like, so even though I could feel the controllers and knew they were in my hands, I couldn't see my hands manipulating them. "I can't see my thumbs!" was a common cry during the demo.
The other question that leaped immediately to mind was "How am I going to avoid smashing into something in the real world?" Sensors on the wall (you can see one behind me at the upper right) mark a virtual boundary on the floor. If you approach the boundary, a translucent wall of light springs up in front of you, warning you that you're about to leave safe territory.
You don't use the hand controls in the underwater vignette; you're simply transported to the deck of a shipwreck on the ocean floor. Fish and manta rays swim about, and you can walk around a bit on the deck to explore it. Then a massive blue whale swims up and casts a baleful eye on you, close enough to touch. I did, in fact, reach out to touch it, and I half expected some tactile sensation, so realistic was the visual illusion.
Space Pirate Trainer places you in a futuristic city of neon. You're on a glowing platform, equipped with twin laser pistols, or if you prefer, a pistol and shield (controlled, naturally, by your hand controllers). Small robots swoop in from all sides, blasting you with lasers, and you do your best to shoot as many as possible before they murder you. The zombie shooter Pete showed us next uses essentially the same game mechanic, but with a horror skin.
Describing the experience in print really doesn't capture the look and feel of being inside these virtual worlds. They are so immersive that when I took the rig off, I blinked, disoriented, because it felt like I'd just returned to the world from a long journey to another place. This really is a transportive experience.
And this is just the beginning. Software developers have hardly begun to explore the vast potential of this technology. An exciting new world awaits.
Labels:
computer games,
Computers,
Jeff P.,
Mike T,
Pete,
Stephen F.,
Virtual Reality
Wednesday, May 11, 2016
Tuesday, May 10, 2016
The N-Dimensional Railyard Funhouse
In the dream I'm a blonde-headed toddler, but my adult self is there in disembodied form, watching helplessly.
Toddler Earl has found himself again in the land of the railyard funhouse, a place where all the dimensions are tangled together like a German expressionist film extruded into a hypercube. A locomotive charges toward me, black with red and gold trim; it's flat in all dimensions, impossibly real, but I fall away just in time to avoid being crushed.
The boxed-in, cardboard town surrounds me like a terrarium, a maze of golden carousel poles, narrow passageways, and worst of all the green hallway that dead-ends into the room with the man in the ape costume; he's trapped too, and terrified, because the shadows moving behind the room's translucent curtains are rabid and malevolent beyond belief.
This small and young I can't do anything but run and scream and cry from room to room, street to street, the pastel-coloured false-front buildings with their angular, off-kilter doors and windows staring down at me with wooden jocularity. A flat yellow bumper car chases me; it has no driver, but it honks nonetheless, lights flashing gaily.
This is a dream world I visit every couple of years, and it's never pleasant. One day perhaps I'll manage to see it as an adult, with the ability to protect myself from its terrors. I hate this place.
Toddler Earl has found himself again in the land of the railyard funhouse, a place where all the dimensions are tangled together like a German expressionist film extruded into a hypercube. A locomotive charges toward me, black with red and gold trim; it's flat in all dimensions, impossibly real, but I fall away just in time to avoid being crushed.
The boxed-in, cardboard town surrounds me like a terrarium, a maze of golden carousel poles, narrow passageways, and worst of all the green hallway that dead-ends into the room with the man in the ape costume; he's trapped too, and terrified, because the shadows moving behind the room's translucent curtains are rabid and malevolent beyond belief.
This small and young I can't do anything but run and scream and cry from room to room, street to street, the pastel-coloured false-front buildings with their angular, off-kilter doors and windows staring down at me with wooden jocularity. A flat yellow bumper car chases me; it has no driver, but it honks nonetheless, lights flashing gaily.
This is a dream world I visit every couple of years, and it's never pleasant. One day perhaps I'll manage to see it as an adult, with the ability to protect myself from its terrors. I hate this place.
Monday, May 09, 2016
Kluane Lake, 2011
Sunday, May 08, 2016
Bond Style Opening Titles for The Empire Strikes Back
Vimeo user Krofl has come up with incredible opening credits for The Empire Strikes Back in the style of a Bond film. I hope he or she does more of these.
Labels:
Film,
science fiction,
The Empire Strikes Back
Saturday, May 07, 2016
Calgary Tower 2016
Labels:
Alberta,
architecture,
Calgary,
Calgary Tower,
Photography,
Travel
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